for the Period Ended 30 November 2023
Directors report | |
Profit and loss | |
Balance sheet | |
Additional notes | |
Balance sheet notes | |
Community Interest Report |
Directors' report period ended
The directors present their report with the financial statements of the company for the period ended 30 November 2023
Directors
The director shown below has held office during the whole of the period from
1 December 2022
to
30 November 2023
The above report has been prepared in accordance with the special provisions in part 15 of the Companies Act 2006
This report was approved by the board of directors on
And signed on behalf of the board by:
Name:
Status: Director
for the Period Ended
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As at
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Creditors: amounts falling due within one year: | 3 |
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The notes form part of these financial statements
This report was approved by the board of directors on
and signed on behalf of the board by:
Name:
Status: Director
The notes form part of these financial statements
for the Period Ended 30 November 2023
Basis of measurement and preparation
for the Period Ended 30 November 2023
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Average number of employees during the period |
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for the Period Ended 30 November 2023
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Amounts due under finance leases and hire purchase contracts |
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SPYSQUAD HQ CIC is a not for profit company that aims to promote and nurture positive mental health and resilience in children, adolescents, and families by teaching life skills that enhance critical thinking, problem solving and emotional intelligence. The aims are delivered through a range of products, games and resources and/or facilitated with in person services and workshops, including our new work experience opportunities for year ten students in secondary school. In 2022-2023 year we strengthened our existing stakeholder relationships by refining and perfecting our existing pilot project "Operation BGS (Board-Game-School)", that had been requested by a department manager at the Cornwall College Group, whereby we were brought in to provide work experience opportunities for the colleges 16+ FE students studying a UAC Level 3 Diploma in Game Development across two college campuses with a project that 1: provides a solution to a local problem/need, and 2: generates efficacy data for future grant funders/investors/stakeholders. These are as follows: 1) Due to the limitation of Game Development companies in the locality, there has been a lack of industry specific work experience opportunities for students studying on this course. Our new project has filled this gap, and students have been able to gain the necessary number of Governments statutory work experience hours, along with some industry specific work experience, while also gaining transferable skills that can be used in various employment roles and positions. 2) The project has enabled SPYSQUAD HQ CIC to gain much needed efficacy data, thanks to the project being used within the college as one of the graded assignments needed to pass the course, and which forms part of the students overall grade for their diploma qualification. This helped to prove the efficacy of the project, while simultaneously providing personal development opportunities, numerous transferable skills, and each of these factors contribute to positive mental health and a sense of achievement, thereby helping the company to achieve its mission and aim which is to promote and nurture positive mental health and resilience in our services users. Since refining "Operation BGS" we have since been able to develop a new service for a younger audience. The new service expanded on our successful collaboration with the Cornwall College Group, and enabled our portfolio of services to now be applicable/suitable to offer to secondary school aged children/service users. This has also helped us with the creation of two new services/products and possibly new stakeholder relationships gained from the school academy trust who request those services. The first new service was "PROJECT W.E.S.T (work experience skills training)" - which is an all inclusive, Autism/ADHD/Neurodivergence friendly, full week work experience opportunity for year ten students, where the service is delivered within the secondary school building for up-to 20 students. This has allowed us to overcome our companies limited work environment in the "HOME-OFFICE" that would not have been suitable for school age teenagers, and was a previously a barrier to our being able to offer this sort of service. We were able to employ a similar format to Operation BGS, whereby students got to create a mini game from start to finish and thereby experienced many different roles across multiple industries, including game development, multi-media, graphic design & illustration, writing, scripting & storyboarding, voice over acting, marketing, advertising & PR, web development, social enterprise & business and psychology. We were able to trial this new service at a local high school and can now offer this each year subject to availability. The second new product/service that we created and trialed during 2022-2023 was "RETRO REBELS" a fully customisable and personalised interactive espionage/investigative themed training session followed by an immersive multi-media spy mission escape game/hunt around the school grounds. This particular product and service was created, trialled and delivered during the curriculum enrichment week, at a local high school and was suitable for ages 11-14. We offered these new services free of charge for the two schools that were our beta testers, and due to the lengthy time creating the new products/services, we were not able to upload any new digital products to sell online. We were also not able to take on many other paid projects. Despite this we still managed thanks to some generous donations, some small grants and fro some local fundraising to increase turnover from previous years, and we are hopeful that this figure will continue to grow next year and be exceeded next year.
We have strengthened our existing stakeholder relationships with the Cornwall College Group, where we provide work experience opportunities for the colleges 16+ FE students studying a UAC Level 3 Diploma in Game Development across two college campuses. We have had quarterly meetings with college managers and lecturers to refine and prefect our program so that it is mutually beneficial for all involved namely; 1: SPYSQUAD HQ CIC as the company providing the service that we are equipped and able to deliver on what is required both legally, and professionally 2: College Group higher management as the overall contractor, who need to ensure we are compliant with their policies as well as any governmental requirements posed on both parties; 3: College Group specific department managers, who have overall knowledge of the course and its schedule, and grading criteria, to ensure that what we deliver is relevant and suitable to use with the University of Arts London (UAL) level 3 diploma; 4:College Group lecturers, who are the ones delivering the course, and the ones who we will be working alongside, to ensure how we deliver our program is going to be inline with their plans and lesson schemes of work and schedules; and 5: The Students, who are the ones gaining from the program/project/experience, so that we match expectations between students, the college, the government and ourselves. We have gained extensive insights this year on what the students expect and need personally and professionally from our program and our team; what UAL states is needed for grading and qualifications, what the college expects across multiple aspects, and what the government requires. From students who are ultimately who the services are aimed at, and for whom we want to support, we have learnt a great deal we have seen positive results to our products and services, and listened to their ideas. From this feedback we have refined our program to include a mentor for each team that will help them during the process, and who will also provide them with feedback/reference for their work experience portfolio. We have created new questionnaires and information analyses tools and methods to capture data which we can now use to obtain funding from grants to support our financial growth and viability.
No remuneration was received
No transfer of assets other than for full consideration
This report was approved by the board of directors on
15 May 2024
And signed on behalf of the board by:
Name: Claire Randall
Status: Director