for the Period Ended 31 March 2026
| Directors report | |
| Profit and loss | |
| Balance sheet | |
| Additional notes | |
| Balance sheet notes | |
| Community Interest Report |
Directors' report period ended
The directors present their report with the financial statements of the company for the period ended 31 March 2026
Principal activities of the company
Directors
The directors shown below have held office during the whole of the period from
1 April 2025
to
31 March 2026
The above report has been prepared in accordance with the special provisions in part 15 of the Companies Act 2006
This report was approved by the board of directors on
And signed on behalf of the board by:
Name:
Status: Director
for the Period Ended
| 2026 | 8 months to 31 March 2025 | |
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| Turnover: |
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| Cost of sales: |
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| Distribution costs: |
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| Profit(or loss) for the financial year: |
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As at
| Notes | 2026 | 8 months to 31 March 2025 | |
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| Intangible assets: |
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| Tangible assets: | 3 |
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| Creditors: amounts falling due within one year: | 4 |
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The notes form part of these financial statements
This report was approved by the board of directors on
and signed on behalf of the board by:
Name:
Status: Director
The notes form part of these financial statements
for the Period Ended 31 March 2026
Basis of measurement and preparation
Turnover policy
Tangible fixed assets depreciation policy
for the Period Ended 31 March 2026
| 2026 | 8 months to 31 March 2025 | |
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| Average number of employees during the period |
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for the Period Ended 31 March 2026
| Land & buildings | Plant & machinery | Fixtures & fittings | Office equipment | Motor vehicles | Total | |
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| Cost | £ | £ | £ | £ | £ | £ |
| At 1 April 2025 |
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| At 31 March 2025 |
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for the Period Ended 31 March 2026
| 2026 | 8 months to 31 March 2025 | |
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| £ | £ | |
| Trade creditors |
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| Accruals and deferred income |
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This social enterprise was set up in 2011 to help improve the lives of people recovering from anxiety and depression; predominantly by running practical, creative workshops in ‘make-do-and-mend’ sewing and also upcycling of old home furnishings and furniture. Some groups women only, some mixed – always people at the centre of everything. As well as encouraging positive mental wellbeing through creativity, use of reclaimed materials is important as this social enterprise has environmental as well as strong social aims. Our core values remain helping people who experience mental health and wellbeing challenges and are also about helping the planet. Our primary focus is helping our beneficiaries, people who have Served in uniform, the British Armed Forces, and their families. During this financial year (1 April 2025 - 31 March 2026): Company of Makers HQ CIC (CoM) gives thanks to the following charities and organisations for their support and/or grant funding received during this period: Armed Forces Covenant Fund Trust (AFCFT) University of West London The Poppy Factory – Thrive Together and London Armed Forces Network CoM’s CIC commitment: CoM CIC continued to provide support to their primary beneficiary group - former-Service men and women and their families who face challenges with transitioning from military to civilian life, no matter how long it’s been since they left the Forces. CoM also continued to offer support to Serving person-nel, ‘WIS’ – Wounded, Injured and Sick currently Serving personnel and partners, as well as Reserv-ists. CoM CIC continues to develop and grow: - CoM’s ‘Get in The Game’ initiative continued to thrive and progress, kindly funded by the AFCF. CoM continued to build a community of like-minded people bringing the Armed Forces community together through tabletop and computer games, role playing games, games artwork/illustration and painting miniatures; as well as providing wellbeing support. - CoM provided individual wellbeing support for veterans and their partners. - CoM live streamed ‘On the Line’ video podcasts - a programme of online talks and Q&As featuring a variety of guests and subject matter experts. - CoM designed and delivered creative workshops, introducing new subjects. - CoM continued to consult with and seek feedback from beneficiaries and this feedback demon-strates that CoM CIC’s work has long-term positive impacts, furthermore this evaluation of impact has been reported to our funders to demonstrate the impact of their support. - CoM ran its first ‘Armed Forces Racing League’ where beneficiaries competed in online heats using the F1 computer game and the finalists enjoyed the opportunity of racing in-person on the profes-sional rigs at Williams F1 eSports. The races were live streamed. Collaboration and support: - CoM continued to work together with other social enterprises and charities to provide support nationally including: NHS Op Courage Army Flying Museum, Hampshire Cobseo BACP Historic England ACVC Hub, Glasgow China Fleet Club, Cornwall Bugle Bat Reps, Cornwall Cross Swords Wargamers, Devon - CoM also participated in training through the Combat Stress 360 Learning Platform. Increasing opportunities and accessibility: - CoM’s ‘Get in The Game’ initiative designed and delivered events and activities that provided the opportunity for beneficiaries to build social connections, meeting new people online and face-to-face for the benefit of their sense of wellbeing and comradeship. - By working digitally, as well as delivering face-to-face activities, CoM supported beneficiaries across the UK. Enhancing quality of life: - CoM continued introducing former-Service men and women and their partners to art and creativity, as well as the world of games, for the benefit of their wellbeing. - CoM continued to provide bespoke individual support. - CoM continued to work with ex-Service men and women and their partners, helping with transition-ing from military to civilian life. - CoM helped with tackling difficulties faced such as anxiety and depression, loneliness and social isolation, by engaging in creative activities online and face-to-face, as well as providing support and fostering camaraderie. Empowering: - CoM continued to provide paid work for veterans, recognising and valuing their knowledge and skills. Creating greater understanding between military and civilian communities: - CoM continued to build on this, helping ex-Service men and women and Service families with integration into civilian society. - This included engaging with members of both communities through CoM’s audio and video pod-casts. - Additionally, through holding face-to-face blended events encouraging the Armed Forces and civil-ian communities to bond and play games together through our ‘Get in The Game’ initiative. Wellbeing support for the military community: - CoM continued to provide individual wellbeing support and made referrals to specialist help where needed and with beneficiary consent e.g. to NHS Op Courage for mental health. - CoM continued with great success to use the ONS4 Wellbeing survey to help with beneficiaries’ individual support. Helping the environment: - CoM continued to conduct its activities with the least possible impact on the environment. - Podcasts, talks, workshops, wellbeing support and meetings were delivered online resulting in no unnecessary travelling. - Paper and printing was also avoided by using digital technologies wherever possible including online marketing.
Company of Makers HQ CIC (CoM) continued to work for the benefit of the Armed Forces community, also bringing revenue into the local economy and further afield by delivering events across the UK to help with integration. Most of CoM’s stakeholders continued to be beneficiaries of CoM’s activities, mostly former-Service men and women and their partners who experience disadvantage or challenges in civilian life. CoM is reaching, engaging and helping beneficiaries nationally. CoM has regular discussions with, and seeks the opinions, of its military mentors, activity participants and beneficiaries, as well as with the organisations with which it works. Building strong relationships and collaboration continues to form a huge part of CoM’s ethos and work. CoM regularly consults with participants and beneficiaries about how its activities benefit them and their families and encourages suggestions about how improvements could be made – where appropriate and possible these are implemented. These are verbal conversations, emails, zoom calls, Teams calls and digital surveys. CoM, in collaboration with Callsign Studios which is run by Veterans/Serving personnel, produced a film featuring beneficiaries talking about how tabletop games benefit them – how they help them through difficult times including transition to civilian life. This is part of CoM’s ‘Get in the Game’ initiative. CoM continues to engage with the wider public using social media including films, to further help with fostering greater understanding between military and civilian communities to ultimately help with social inte-gration. CoM consults with stakeholders via online surveys. Stakeholders are also consulted and updated by email and Discord servers. CoM continues to build a community of beneficiaries from previous activities who choose to remain involved; and many participants have gone on to start their own business, gain employment, volunteer or provide peer-support for others. CoM’s stakeholders are also social entrepreneurs, social enterprises and charities; particularly those benefitting the military community, the environment, and innovations in helping to improve mental health and wellbeing. CoM consults with them regularly and continues to grow this network. To support and share experience with peers and gain further insight into benefitting the military community, the social enterprise and charity sector, innovations in improving mental health and wellbeing and also working to help the environment; numerous networking events, Zoom/Teams meetings and training sessions were attended online where possible, face-to-face where necessary.
No remuneration was received
No transfer of assets other than for full consideration
This report was approved by the board of directors on
24 April 2026
And signed on behalf of the board by:
Name: R.Owen
Status: Director